Faster API calls
The full game API call, at the median.1
Customer story
Ludo Saga, an online multiplayer Ludo game from India, moved from a single VPS to Plexivo Kubernetes in Mumbai on 26 October 2026. Here is how the move went, measured.
The full game API call, at the median.1
One short, planned window. The restore itself took under a minute.
Plus 5,191 session records. Every data set was counted and compared with the original.
Reopening the app landed straight on Home, with wallet, settings and profile working.
Speed
The same game server, measured on both hosts. Network connect alone was 37% faster.1
Nothing on the day was done for the first time.
A full rehearsal restore on Plexivo Kubernetes with live data, before the real switch.
The move went ahead only once the rehearsal matched and latency was equal or better.
Traffic moved to Plexivo Kubernetes in one short, planned window.
Record counts compared with the original, set by set. The old server stayed ready as a rollback copy.
Where it runs
The game server and its database are Kubernetes workloads in Mumbai, right-sized for today’s traffic.
Plexivo Kubernetes · Mumbai
Each pod runs in its own lightweight micro-VM, kept apart from every other workload.
0.5 vCPU and 1.5 GB per service, matched to its traffic.
When more players arrive, more capacity is a single update away.
Security
Every protection was checked on the live game, not assumed.
The game sees each player’s real IP address and ignores faked IP headers. Proved on the live game:
Analytics reach Ludo Saga’s admin server over a locked-down encrypted tunnel that can open only two ports.
The exact game image moved unchanged, every layer verified.
Players connect over TLS with Ludo Saga’s own certificate.
Automatic backups to a private bucket, each one verified by checksum.
Standard Kubernetes in Mumbai, with no nodes to manage. Planning a move? Talk to our team about yours.