Customer story

Ludo Saga moved to Plexivo Kubernetes. Players stayed signed in.

Ludo Saga, an online multiplayer Ludo game from India, moved from a single VPS to Plexivo Kubernetes in Mumbai on 26 October 2026. Here is how the move went, measured.

  • Flutter app
  • Elixir game server
  • Aerospike database

The results

31%

Faster API calls

The full game API call, at the median.1

About 3 min

Downtime for the switch

One short, planned window. The restore itself took under a minute.

39,550

Game records, every count matched

Plus 5,191 session records. Every data set was counted and compared with the original.

Signed in

Sessions moved with the data

Reopening the app landed straight on Home, with wallet, settings and profile working.

Speed

Faster on every
measure.

The same game server, measured on both hosts. Network connect alone was 37% faster.1

  • Plexivo Kubernetes
  • Lower is better
  • Full API call · median

    Plexivo Kubernetes: 111.5 ms

    Previous VPS host: 161.9 ms

  • Slow requests · 90th percentile

    Plexivo Kubernetes: 117.4 ms

    Previous VPS host: 176.4 ms

  • Realtime connection · websocket handshake

    Plexivo Kubernetes: 100 ms

    Previous VPS host: 181 ms

  • Network connect

    Plexivo Kubernetes: 32.5 ms

    Previous VPS host: 51.4 ms

Rehearsed first.
Then moved once.

Nothing on the day was done for the first time.

  1. 1

    Rehearse

    A full rehearsal restore on Plexivo Kubernetes with live data, before the real switch.

  2. 2

    Measure

    The move went ahead only once the rehearsal matched and latency was equal or better.

  3. 3

    Switch

    Traffic moved to Plexivo Kubernetes in one short, planned window.

  4. 4

    Verify

    Record counts compared with the original, set by set. The old server stayed ready as a rollback copy.

Where it runs

Running on
Plexivo Kubernetes.

The game server and its database are Kubernetes workloads in Mumbai, right-sized for today’s traffic.

A micro-VM for every pod.

Each pod runs in its own lightweight micro-VM, kept apart from every other workload.

Right-sized.

0.5 vCPU and 1.5 GB per service, matched to its traffic.

Grows with one update.

When more players arrive, more capacity is a single update away.

Security

Secure from the
first request.

Every protection was checked on the live game, not assumed.

Real player IPs. Forged ones ignored.

The game sees each player’s real IP address and ignores faked IP headers. Proved on the live game:

80requests, each with a forged IP1player, still rate-limited

No ports opened to the internet.

Analytics reach Ludo Saga’s admin server over a locked-down encrypted tunnel that can open only two ports.

Byte-for-byte the same game.

The exact game image moved unchanged, every layer verified.

Its own certificate.

Players connect over TLS with Ludo Saga’s own certificate.

Backed up four times a day.

Automatic backups to a private bucket, each one verified by checksum.

Your game, app or API.
Moved with the same care.

Standard Kubernetes in Mumbai, with no nodes to manage. Planning a move? Talk to our team about yours.